Archive for March 2013

Majoras Mask Fanart

Progress - The mask itself has 424 Tris, the spikes 1200 ...

I wanted to make something fast to get along with Mudbox.
So I did this little Fanart of The Legend of Zelda: Majora's Mask.
It was fast done, but I had to try around with the normal and specular map and with the lightning.

Updated the mask a bit and took the next higher poly, because it looked smoother in most areas.
Now --- Mask: 1272 Tris      Spikes: 1200 Tris

Dream-leaper Mai

Finallay she's ready textured :D
I left the hair this flat, because I liked it this way.

Fully rigged by me and I'm currently animating her.
Just a little short but I wanted to see if the rig turned out okay.

Base mesh untextured
Final model, fully rigged with face morphs and bones in hair and back straps.


Box jump animation for class. Have forgotten to upload it :D

By looking at it a half year later ... I've got to say that I like the beginning to middle part ~ But the end when he jumps down ... he lands somehow wrong ... gah QQ ...

Rig based on Peter Starostin's rig

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