Archive for March 2013
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Progress - The mask itself has 424 Tris, the spikes 1200 ... |
I wanted to make something fast to get along with Mudbox.
So I did this little Fanart of The Legend of Zelda: Majora's Mask.
It was fast done, but I had to try around with the normal and specular map and with the lightning.
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Updated the mask a bit and took the next higher poly, because it looked smoother in most areas. Now --- Mask: 1272 Tris Spikes: 1200 Tris |
Finallay she's ready textured :D
I left the hair this flat, because I liked it this way.
Fully rigged by me and I'm currently animating her.
Just a little short but I wanted to see if the rig turned out okay.
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Base mesh untextured |
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Final model, fully rigged with face morphs and bones in hair and back straps. |
Box jump animation for class.
Have forgotten to upload it :D
By looking at it a half year later ... I've got to say that I like the beginning to middle part ~
But the end when he jumps down ... he lands somehow wrong ... gah QQ ...
Rig based on Peter Starostin's rig