Showing posts with label low poly. Show all posts
Latest Lowpoly, again a Bunny :)
Tris: 2.1k
Only Diffuse map
An older piece, just made for fun.
Tris: 2.1k
Only Diffuse map.
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| Progress - The mask itself has 424 Tris, the spikes 1200 ... |
I wanted to make something fast to get along with Mudbox.
So I did this little Fanart of The Legend of Zelda: Majora's Mask.
It was fast done, but I had to try around with the normal and specular map and with the lightning.
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Updated the mask a bit and took the next higher poly, because it looked smoother in most areas. Now --- Mask: 1272 Tris Spikes: 1200 Tris |
Finallay she's ready textured :D
I left the hair this flat, because I liked it this way.
Fully rigged by me and I'm currently animating her.
Just a little short but I wanted to see if the rig turned out okay.
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| Base mesh untextured |
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| Final model, fully rigged with face morphs and bones in hair and back straps. |
Still not satisfied with the bump map ... but oh well .. I don't know what else to do vv ....
Z-Brushed:
(First time seriously made sth in ZBrush o0o!!)
Und hier noch das Concept Art dafür xD ...
A little test to get ready with Unity.
Wanted to make a little game for my Bachelor work next year.
Nothing much but hey~ I just started :)!
Improvement incoming! (i hope)