It's a bit older, but my first try to sculpt with this "Super Sculpey" clay.
Here I did just a small armature of one main metal string, and around this another smaller one.
So it used a lot of clay.
I thought, that next time I should make the armature properly, to not use a lot of the clay and let it go to waste~
Not really well done, but I will try to make some more of this :) But not only dragons.
Progress - The mask itself has 424 Tris, the spikes 1200 ...
I wanted to make something fast to get along with Mudbox.
So I did this little Fanart of The Legend of Zelda: Majora's Mask.
It was fast done, but I had to try around with the normal and specular map and with the lightning.
Updated the mask a bit and took the next higher poly, because it looked smoother in most areas. Now --- Mask: 1272 Tris Spikes: 1200 Tris
Box jump animation for class.
Have forgotten to upload it :D
By looking at it a half year later ... I've got to say that I like the beginning to middle part ~
But the end when he jumps down ... he lands somehow wrong ... gah QQ ...
Finally my 3D short animated film - SOL - is ready.
My first 3D animated short made at Hochschule Trier, Germany.
We had 1 year time to make sth. so I decided to make my own little short film in 3D.
I learned a lot while making this, so I could now achieve a muuuuch better result in a shorter time then this. And I will!
You can see my progress here over time, with a bit better animations, lighting and perspectives.
Still everything could need much more work, but time was short.
Now I know, I can do much better!
Everything was made by me, except a few textures for the environment and the music.
Here you can see a few Screenshots and progress vids for my little school project.
My first try in Maya ~
I nearly gave up with importing those characters QQ ...
But in the end I did it.
Sadly I hadn't enough time to finish it, or go even further into blocking ... but I will try in future.